However, he can't use any of nature-based spells except for Armageddon while in werewolf or werebear form. He has a number of skills that enhance this ability and provide him with different attacks. However, the druid's unique ability is shapeshifting, allowing him to assume various animal forms. Instead of poison and bone spells, he has a slate of elemental and other nature-based spells (somewhat like a toned-down sorceress, his spells include Volcano and Cyclone Armor). Instead of raising the dead, he calls forth wolves, ravens, and bears to fight by his side. The druid could be best described as a "nature" version of the necromancer. This character class is (perhaps loosely) inspired by the Druids, the priest class of ancient Celtic societies. Rune words are especially powerful in versions 1.10 and 1.11, although many of the more potent, higher-level rune words are restricted to realm ladder play only. You can find recipes for weapons online at Blizzard's "Arreat Summit" strategy guide.
Rune words are a combination of specific runes that are inserted into a socket weapon in a specific order, producing an enhanced effect. The game can now be played at 800圆00 resolution, up from the standard 640x480.
New set items, including sets that use Class-specific items (only one character class can wear the complete set).New unique items, including many Exceptional and Elite Uniques.Elite items: more powerful versions of items following the Normal and Exceptional items.These items often contain class-specific bonuses, often adding additional skill points for that character class. Class-specific items: new items that only a specific character class can use.Hirelings also gain experience and can be resurrected (for a price equivalent to their level) when killed. They can also be equipped with armor, a helm, and a specific type of weapon (as well as a shield in some cases). Hirelings (mercenaries) can now follow the player outside of the Act in which they were hired.Runes: stones that give powerful attributes to a socketed item when placed in it, or even more powerful bonuses when placed in a certain order forming a "runeword" ( see section below for more information).An alternate weapon/shield setup that can be switched between via a hotkey in gameplay.An expanded private stash (twice the size of the Diablo II stash).Two new character classes: the Assassin and the Druid, each with their own unique combat skills.Charms: items giving boosts to character's stats as long as they remain in the inventory of the player.Jewels: items serving a similar purpose to gems in that they can be placed in socketed items, but which have random characteristics as opposed to the set characteristics of gems and rune (a jewel's traits remain the same no matter what type of item it is socketed into).Ethereal items: These transparent items cannot be repaired, but they may also have better characteristics than their repairable equivalents.A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.The expansion pack adds many more features to the game, such as: